GLOBAL ENTERTAINMENT & MEDIA BUSINESSFOLLOW THE BUSINESS BEHIND THE BUZZ
ENTERTAINMENT BUSINESS / IN PLAY

Studio Boss

Take the producer’s chair. Build a fictional project, make the trade-offs, and bring your package to the greenlight meeting.

READ.
PLAY.
REPEAT.
FICTIONAL STUDIO / REAL TRADE-OFFS

You have 100 credits. What gets greenlit?

Pick a project. Make five decisions. Balance your available budget, audience fit, delivery readiness and retained rights control.

A fictional decision game, not a revenue forecast. Credits and point changes are invented game rules. A scripted delivery event follows your third decision; there are no random box-office outcomes.

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